Wednesday, 11 November 2015

Updates

Wow. Maybe sometime I'll write a post that doesn't start with me being surprised at how long it's been since the previous one.

This is not that post.

I did have several topics I wanted to talk about, but it's probably best for me to try and split them apart. At least that way I can pretend this is more active.

In this one I think I'll talk about Dark Souls 1 & 2 (I am highly anticipating 3, and at some point intend to get a PS4 to play Bloodborne)

Currently I'm trying to get all of the achievements on Dark Souls 2, which is taking a while.
This wasn't helped by my wiping my hard-drive in order to solve an issue with the drivers for my headset, only to discover that the Steam integration was so poor that my save was not backed up.

The game series that is known for trolling you within the game, also trolls you outside of it.

I am enjoying the game, but I feel that it definitely lacks something Dark Souls 1 has.
Some have called it majesty, but I think it's general game design.

In Dark Souls 1, you are given a very minimal story to start.



You wake up in the "Undead Asylum" and whilst escaping the only speaking character in the area tells you to ring the "Bell of Awakening" in order to know your destiny.

Upon escaping you are told that there are two bells. After ringing them (which will probably take ages on your first run through), a giant operates a machine opening up the gateway to Sen's Fortress.
Going through the fortress will take you to Anor Londo (which is a glorious sight)
After going through that, and fighting one of the hardest bosses in the game, you get given a particular item, which allows you to teleport to some checkpoints.
You use that item to activate a ceremonial bonfire, which unlocks more areas. You fight bosses in those areas, then burn their souls in the bonfire, which then opens a giant door into the final area of the game.
It's quite a journey, with a lot of grandeur or majesty.

In Dark Souls 2, you are also given a minimal story, and told to collect four particular souls. Once you do so, you are allowed to push a door open.
It doesn't open in some grand way, with light bursting through, it's a case of going up to the door, and pushing it.
If it weren't for the fact that when you try to open the door without the requisite souls it essentially says "Go away and kill the bosses", it would be like any other door in the game.

Majula is certainly beautiful, though.

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