Showing posts from March, 2009


Wow, MSPaintAdventures' Problem Sleuth adventure is finally over. It's been quite a ride. What is the point in this post? Purely to mention something brilliant in the FAQs . Einstein came up with the equations of relativity, which have been demonstrated to work again and again. The equations show that the faster you move (up until the speed of light*) weird shit starts to happen. Relative to an observer moving at a slower speed, time for you passes slower (i.e. you actually age less) you weigh more (increase in mass) and you shorten in length. The last one was always very counter-intuitive to me, but in the MSPA FAQs there is a fantastic explanation that I wish my Physics teachers had used: "This is because the speed of light is always constant, no matter where you are, or how fast you or anyone else is going. So if it takes a beam of light 1 second to travel from the back of a box to the front of a box, then if that box is moving, then that box has to be a little narrow

The only thing we have to FEAR...

... is not FEAR itself. Welcome to my rant. First of all, brush up on Yahtzee's FEAR 2 review, and this Steam thread. Now you know some annoyances to do with FEAR 2. Remove the references to controlling giant mechs, and the cover system. What remains is an accurate review of FEAR. FEAR is not scary. At all. Yes, there are moments that make you jump, but jumping does not equate to being scared. If you walk around a corner, not expecting to see someone, but you do, you jump. You jump out of surprise, you jump to get more distance between you and this sudden obstacle. You jump to get around said obstacle without any collision. Are you scared, though? No. FEAR is, like most western horror, guilty of confusing actually being scared with being surprised. It relies on schlock horror - blood and gore, rather than things that are actually scary. When faced with a pile of dead bodies in the game, I am not scared. Rather, I think of a (not very) witty comment about it. When I suddenly have a